By Jérôme Grosjean, Sabine Coquillart (auth.), Prof. Dr. rer. nat. Bernd Fröhlich, DI Joachim Deisinger, Univ.-Prof. Dr. Hans-Jörg Bullinger (eds.)
17 papers file at the most recent clinical advances within the fields of immersive projection know-how and digital environments. the most issues incorporated listed below are human machine interplay (user interfaces, interplay techniques), software program advancements (virtual surroundings purposes, rendering techniques), and input/output devices.
Read or Download Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001 PDF
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Extra resources for Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001
Figure 1 depicts a simple scene, and it's associated scene graph. When an object is moved in the scene, all of its descendants in the scene graph move with it. n Cho. limp Cam"""" B,nder Fig. 1. A Scene and its associated Scene Graph. Links describe constraint relations Notice that edges in the scene graph of Figure 1 correspond directly to satisfied constraints in the scene. The user can modify the scene graph structure by interacting with objects in the scene. Constraints can be broken and re-constrained with ease by simply clicking on the desired object, and pulling away from the existing constraint to break it.
The example shown considers a 2D/3D mouse and virtual hand based interaction with a generic window-pane which can be used to create simple head up displays, menus, labels etc. and their characteristics and functionality on the fly as required. , parsing mode . of interaction, resolve local actions, generate event tokens t e r a c t I I Output devices r-------------I J Modules for object dass Implementation, querying VE state and send VE update and action requests to Maverik or application 0 ~ 2D/3D Intce based navigation, selection and manipulation n T.
1998). Measuring presence in virtual environments: A Presence Questionnaire. Presence: Teleoperators and Virtual Environments, 7,225-240. 17. Kim, T. & Biocca, F. (1997). Telepresence via television: Two dimensions oftelepresence may have different connections to memory and persuasion. Journal of Computer Mediated Communication [On-line], 3 (2). html 18. , & Davidoff, J. (in press). A cross media presence questionnaire: The lTC-Sense of Presence Inventory. Presence: Teleoperators and Virtual Environments (Special Issue) 19.