By Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson (auth.), Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose (eds.)

With the common curiosity in electronic leisure and the advances within the applied sciences of special effects, multimedia and digital fact applied sciences, the recent sector of “Edutainment” has been permitted as a union of schooling and laptop leisure. Edutainment is well-known as a great way of studying via a medium, corresponding to a working laptop or computer, software program, video games or AR/VR functions, that either educates and entertains. The Edutainment convention sequence was once verified and as a unique occasion for the hot pursuits in e-learning and electronic leisure. the most function of Edutainment meetings is the dialogue, presentation, and data alternate of clinical and technological advancements within the new group. The Edutainment convention sequence is a really fascinating chance for researchers, engineers, and graduate scholars who desire to converse at those overseas annual occasions. The convention sequence comprises plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment convention sequence was once initiated in Hangzhou, China in 2006. Following the good fortune of the 1st (Edutainment 2006 in Hangzhou, China), the second one (Edutainment 2007 in Hong Kong, China), and the 3rd occasions (Edutainment 2008 in Nanjing, China), Edutainment 2009 used to be held August 9–11, 2009 in Banff, Canada. This yr, we acquired 116 submissions from 25 diverse international locations and areas - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, united kingdom, and USA.

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Additional info for Learning by Playing. Game-based Education System Design and Development: 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings

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Video games offer consequence-free environments which are capable of evoking strong emotions from their players; by couching interpersonal touch within a game, we can allow the act to remain light-hearted and unthreatening while still retaining it’s emotional impact [7]. Games such as Dance Dance Revolution and SingStar have demonstrated how activities which may otherwise be uncomfortable or embarrassing (such as dancing or singing in front of a crowd) can become a source of amusement when they are integrated into a social game.

We believe that Matchmaker provides a lighthearted and fun way to overcome awkwardness and to introduce innocent physical contact in new relationships. Acknowledgements. Thanks to Edward Tse for sharing his expertise on the DiamondTouch and its SDK. com for allowing us to use assets from your "PlanetCute" graphics package in Matchmaker. Thanks to Heather Peacock and Matt Klompus for starring in our promotional video. Thanks 24 C. Watts, E. Sharlin, and P. Woytiuk to our test participants, whose valuable feedback contributed to the development of Matchmaker, to Saul Greenberg and Eva Hornecker for their advice and encouragement, and to all the members of the University of Calgary Interactions Lab for their help.

A computer model of branching responses of apple trees ( Malus domestica) with different levels of pruning schemes is presented. The model simulates the number and distributions of the axillary production along one-year-old parent branches using the Hidden Semi-Markov Chain (HSMC). Results show that (a) simulation system efficiently provides the required information at the desired level of accuracy, and (b) the branch growth model is extremely well calibrated against real apple trees and (c) the system can simulate many interesting growth situations with direct feedback from the different levels of pruning schemes presenting the parent branches’ characteristics, such as, location of flower, fruit setting, and so on.

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