By Rui Jin, Ling Shao (auth.), Ling Shao, Caifeng Shan, Jiebo Luo, Minoru Etoh (eds.)
Consumer electronics (CE) units, offering multimedia leisure and allowing verbal exchange, became ubiquitous in way of life. a major problem for the fashionable CE is the layout of person interfaces for CE items that allow common interactions which are handy, intuitive and enjoyable. As many CE items are provided with microphones and cameras, the exploitation of either audio and visible details for interactive multimedia is a starting to be box of research.
Collecting jointly contributions from a world choice of specialists, together with major researchers in undefined, this distinct textual content offers the newest advances in purposes of multimedia interplay and person interfaces for buyer electronics. protecting problems with either multimedia content material research and human-machine interplay, the ebook examines quite a lot of strategies from desktop imaginative and prescient, laptop studying, audio and speech processing, communications, synthetic intelligence and media technology.
Topics and features:
- Introduces novel computationally effective algorithms to extract semantically significant audio-visual events
- Investigates modality allocation in clever multimodal presentation platforms, making an allowance for the cognitive affects of modality on human info processing
- Provides an summary on gesture keep an eye on applied sciences for CE
- Presents structures for common human-computer interplay, digital content material insertion, and human motion retrieval
- Examines options for 3D face pose estimation, actual task reputation, and video precis caliber evaluation
- Describes gains that represent the hot new release of CE and examines how net companies will be built-in for superior consumer experience
This e-book is an important source for researchers and practitioners from either academia and operating in parts of multimedia research, human-computer interplay and interactive person interfaces. Graduate scholars learning machine imaginative and prescient, trend reputation and multimedia also will locate it a important and an invaluable reference.
Dr. Ling Shao is a Senior Lecturer within the division of digital and electric Engineering on the college of Sheffield, united kingdom. Dr. Caifeng Shan is a Senior Scientist with Philips learn, Eindhoven, The Netherlands. Dr. Jiebo Luo is a Senior vital Scientist with Kodak examine Laboratories in Rochester, big apple, united states. Dr. Minoru Etoh is coping with Director of the carrier & answer improvement division of NTT DOCOMO, Yokosuka, Japan.
Read Online or Download Multimedia Interaction and Intelligent User Interfaces: Principles, Methods and Applications PDF
Best nonfiction_6 books
This booklet offers a complete evaluation of up to date uncomplicated examine, rising know-how, and advertisement and business purposes linked to the electrophoretic deposition of nanomaterials. This presentation of the topic contains an ancient survey, the underlying concept of electrophoresis, dielectrophoresis, and the colloidal deposition of fabrics.
This is an informative creation to language: its origins some time past, its development via background, and its current use for verbal exchange among peoples. it's even as a historical past of language, a advisor to overseas tongues, and a style for studying them. It indicates, via uncomplicated vocabularies, kinfolk resemblances of languages—Teutonic, Romance, Greek—helpful tips of translation, key mixtures of roots and phonetic styles.
- Motor Learning and Synaptic Plasticity in the Cerebellum
- Names of Allah
- How.to.Draw.Erotic.Art Solson Publications
- A journey through turbulence
Extra info for Multimedia Interaction and Intelligent User Interfaces: Principles, Methods and Applications
IEEE Trans. Pattern Anal. Mach. Intell. 24, 509–522 (2002) 14. : Learning motion categories using both semantic and structural information. In: IEEE Conference on Computer Vision and Pattern Recognition (2007) 15. : A biologically inspired system for action recognition. In: IEEE International Conference of Computer Vision (2007) 16. : Learning realistic human actions from movies. In: IEEE Conference on Computer Vision and Pattern Recognition (2008) 17. : Recognizing human actions: a local svm approach.
Efficient object retrieval from videos. In: The 12th European Signal Processing Conference, Vienna, Austria, September 2004 5. : Object retrieval with large vocabularies and fast spatial matching. In: IEEE Conference on Computer Vision and Pattern Recognition, June 2007, pp. 1–8 (2007) 6. : Scale & affine invariant interest point detectors. Int. J. Comput. Vis. 60, 63–86 (2004) 7. : The recognition of human movement using temporal templates. IEEE Trans. Pattern Anal. Mach. Intell. 23(3), 257–267 (2001) 8.
In each meeting, four participants were grouped together, and were asked to design a remote control device over a series of sessions. Each person was assigned a role such as “Project Manager”, “Marketing Expert”, or “Industrial Designer”. A microphone array and four cameras were set in the center of the room. Side and rear cameras were also mounted to capture different angles of the meeting room and its participants, as shown in Fig. 2. Each camera captures the visual activity of a single seated participant, who is assigned a seat at the start of each meeting session.